It looked innocent, but Capcom’s Smurf iPhone game attracted parental scorn for a pay system abused by kids. Games Investor Consulting's Rick Gibson explores the uproar...
Game Investor Consulting's Nick Gibson asks if industry analysis can ever provide useful results
David Braben is surprised Tim Langdell got away with so much in the first place...
Distribution is the third pillar of self-publishing. In this week's column, Lovell looks at how the role of distribution has changed from the days of warehouse, vans and men with barrows.
In this weekís column, Lovell looks at how marketing has changed in a self-publishing world
In this week's column, Lovell look's at how the role of sales has changed in the self-publishing world
Nicholas Lovell on why developers should begin self-publishing
Nicholas Lovell examines the reasons behind Zynga's controversial decision
Ruffian Games' Billy Thomson explains the University of Abertay's competition to find the development talent of tomorrow...
Hollie Heraghty from Aardvark Swift discusses the issue of graduate recruitment in the video games industry and how the new competition, Search for a Star, is designed to help.
Games Investor Consulting director Nick Gibson fires back at suggestions that the console business is dead
Frontier Developments founder weighs in on the issue of declining industry entrants
Frontier Developments founder weighs in on today’s events
Nick Gibson predicts a future where games dominate the entertainment media landscape
Is the era of high-end graphics no longer relevant?
Payment mechanisms in the wake of the Zynga scandal
Thompson looks over the merits of simple game design
Our newest blogger casts an eye over the state of storytelling in modern gaming
Is the development sector leaving its veterans behind?
A look at how the games that accompany Hollywood's cinematic releases must evolve
Frontier founder on the Government’s failure to act, and failure to care
In the latest in our series of profiles of rule-changing games companies, we look at France’s largest indie developer, Ankama.
How long can game development’s cult of youth last?
An overview of the NESTA-commissioned report on Digital Britain's findings
Pitching, demos and presentations under the microscope