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82 articles filed under Analysis

Thinking in new portals: Would a Valve games console help or hurt the industry?
Monday, 20th February 2012 at 5:50 pm

Thinking in new portals: Would a Valve games console help or hurt the industry?

A dedicated Steam console may be a compelling solution, but it comes with its own problems, writes Rob Crossley

24 hours that rocked games development
Friday, 10th February 2012 at 2:28 pm

24 hours that rocked games development

How the internet transformed game financing, and how Double Fine resurrected double-A

Alive and kickstarting
Thursday, 9th February 2012 at 12:09 pm

Alive and kickstarting

He may not know it yet, but Schafer's crowdsourcing initiative could mark a turning point for the games industry

Sega Australia devs: Get out while you can
Tuesday, 7th February 2012 at 12:00 pm

Sega Australia devs: Get out while you can

Why work for a studio downsized to create digital games when you can do it all yourself?

Game cloning in the age of social metrics and deregulated platforms
Monday, 30th January 2012 at 1:19 pm

Game cloning in the age of social metrics and deregulated platforms

Successful freemium games will always be plagiarism targets in an industry gripped by player data, writes Rob Crossley

Fear and loathing in Facebook
Monday, 30th January 2012 at 10:00 am

Fear and loathing in Facebook

Has Facebook been taken over by industry giants? Will Luton examines if mobile is the new creative frontier

Gambling with gameplay
Wednesday, 25th January 2012 at 9:30 am

Gambling with gameplay

Nick Gibson looks at whether microtransactions in games constitutes as gambling

Kids and Call of Duty
Tuesday, 24th January 2012 at 9:30 am

Kids and Call of Duty

David Braben looks at the games rating system and if parents and devs are acting responsibly

Developers are from Mars, Publishers from Venus
Monday, 9th January 2012 at 9:30 am

Developers are from Mars, Publishers from Venus

Tim Heaton looks at the relationship between the two

Devs should be banned from posting user reviews
Friday, 18th November 2011 at 5:15 pm

Devs should be banned from posting user reviews

Telltale's score-fixing is part of a bigger problem, but one that shouldn’t be passed to the consumer...

The good books
Wednesday, 2nd November 2011 at 9:00 am

The good books

Will Luton shares six concepts that helped shape Mobile Pie

After the gold rush
Tuesday, 1st November 2011 at 9:00 am

After the gold rush

Too many digital developers have their eyes set on money rather than innovation, says David Braben

The promiscuous hardcore gamer
Tuesday, 25th October 2011 at 8:00 am

The promiscuous hardcore gamer

Consoles need to take more advantage of the hardcore social gamer, writes Rick Gibson

Gabe Newell's hypocrisy
Thursday, 13th October 2011 at 3:14 pm

Gabe Newell's hypocrisy

Icon Games' Richard Hall-Whittall asks: If the Valve maestro is attacking closed platforms, why doesn't he lead by example?

Beware of 3DS doom-mongers
Wednesday, 12th October 2011 at 9:00 am

Beware of 3DS doom-mongers

Consoles like the 3DS have died so many times in the eyes of analysts and the press they may as well as well be regulars in George Romero movies, writes Nick Gibson

Don't wait until you die
Monday, 19th September 2011 at 10:30 am

Don't wait until you die

Post-mortems of game development should instead be an on-going process, says Tim Heaton

Don't be a crunch hero
Friday, 16th September 2011 at 10:30 am

Don't be a crunch hero

Crunch doesn't have to be a reality of any development for any employee, says Will Luton

Where will we play next?
Monday, 12th September 2011 at 10:30 am

Where will we play next?

Too few of the success factors that exemplify mobile and social games have yet been employed in most location-based games, says Rick Gibson

Lies, Damn Lies...
Friday, 9th September 2011 at 10:30 am

Lies, Damn Lies...

David Braben's latest Develop column

Mobilising Console
Thursday, 11th August 2011 at 11:00 am

Mobilising Console

Develop's newest columnist Will Luton says hello! Oh, and also, mobiles will replace consoles

EA versus Valve: Who will blink first?
Thursday, 28th July 2011 at 12:35 pm

EA versus Valve: Who will blink first?

Both PC giants are locked in a game of brinkmanship, Develop’s Rob Crossley examines why

Show gamification some love
Tuesday, 12th July 2011 at 8:00 am

Show gamification some love

Uh oh! Games Investor Consulting's Rick Gibson is using that word, and he has fine reason to...

Democratising mocap
Tuesday, 28th June 2011 at 10:00 am

Democratising mocap

Motion Capture used to be the exclusive reserve of triple-A game budgets, but that's now changing, argues NaturalPoint co-founder Jim Richardson

What happens next?
Thursday, 23rd June 2011 at 5:00 pm

What happens next?

#AltDevBlogADay Sumo Digital experienced designer estimates the years ahead for the games industry

The Facebook hardcore
Tuesday, 14th June 2011 at 1:00 pm

The Facebook hardcore

Is there proof of a core appetite for Facebook gaming? Games Investor Consulting's Nick Gibson examines the issue...

82 articles