Job Spotlight

Games Programmer
Dependant on experience
UK - London

82 articles filed under Analysis

Surviving the big thaw
Monday, 13th May 2013 at 10:00 am

Surviving the big thaw

Rick Gibson asks if British studios will thrive now spring is here

Descent to the core
Friday, 26th April 2013 at 10:30 am

Descent to the core

Rick Gibson ponders who the PS4 will serve, and if it has what it takes to thrive

Why games are cultural and why the UK needs tax breaks
Monday, 22nd April 2013 at 2:00 pm

Why games are cultural and why the UK needs tax breaks

Ukie's Jo Twist calls on the UK industry to band together in the face of the European Commission's investigation into games tax relief

The 5 stages of depression in game development
Friday, 19th April 2013 at 10:37 am

The 5 stages of depression in game development

Flat Earth Games director Leigh Harris discusses the emotional roller coaster of creating a game

Is $100,000 enough to develop a game?
Thursday, 18th April 2013 at 5:30 pm

Is $100,000 enough to develop a game?

Hitbox Team's Terence Lee breaks down the sales figures versus development costs for platformer Dustforce

Working in South East Asia
Friday, 5th April 2013 at 4:30 pm

Working in South East Asia

Jamie Stowe on why the growing Asian games market has much to offer developers that are looking to relocate

Have gamers really unsubscribed?
Thursday, 4th April 2013 at 4:33 pm

Have gamers really unsubscribed?

Nick Gibson ponders the future of online games subscription models

New consoles, new opportunity?
Tuesday, 12th March 2013 at 12:31 pm

New consoles, new opportunity?

Tiga's Richard Wilson takes an optimistic look at the changing shape of the console landscape

When you don't need a consultant
Tuesday, 12th March 2013 at 12:21 pm

When you don't need a consultant

Consultant Will Luton on when you do - and don't - need outside help from consultants

Share and share alike
Tuesday, 12th March 2013 at 11:22 am

Share and share alike

Thomas Was Alone creator Mike Bithell ponders the impact of developer-made - and sold - assets for the benefit of peers and rivals

Attitude and personality for employment
Friday, 1st March 2013 at 10:45 am

Attitude and personality for employment

Will Luton gives you some top tips to make friends and advance your career

Sony's PS4 reveal was a success - No box required
Friday, 22nd February 2013 at 2:50 pm

Sony's PS4 reveal was a success - No box required

Sony has given us a glimpse at an exciting new future for its console hardware - But more is yet to come

When Kickstarter developers come begging
Tuesday, 22nd January 2013 at 4:40 pm

When Kickstarter developers come begging

Are crowdfunded projects being given a free ride away from criticism?

IGF, and why it doesn't matter where the nominees come from
Wednesday, 9th January 2013 at 5:00 pm

IGF, and why it doesn't matter where the nominees come from

Indie developer Mike Bithell responds to a Develop story on the number of UK IGF nominations and why it doesn't matter where indies come from, live, or have their laptops plugged in

Nintendo's social experiment
Friday, 17th August 2012 at 4:15 pm

Nintendo's social experiment

Rick Gibson delves into the console giant's Miiverse for Wii U and whether it can succeed in realising Nintendo's online ambitions

Games are machines; You are an engineer
Friday, 10th August 2012 at 10:00 am

Games are machines; You are an engineer

Mobile Pie's Will Luton ponders games as machines - products of vision and technical engineering

Advertising cowboys and the new Wild West
Friday, 20th April 2012 at 10:00 am

Advertising cowboys and the new Wild West

David Braben speaks out on controversial advertising practices used by games developers

Uncharted territory
Friday, 13th April 2012 at 10:00 am

Uncharted territory

Rick Gibson looks at the benefits and challenges offered up by sales data charts

A geek boy in a geek boy's club
Monday, 9th April 2012 at 10:00 am

A geek boy in a geek boy's club

Will Luton discusses the ethical issue of sexism in the games industry

Hard data
Thursday, 5th April 2012 at 10:02 am

Hard data

Tim Heaton looks at the importance of statistics and analytics for developers

OPINION: Launching on the AppStore in the year 2012
Wednesday, 4th April 2012 at 10:15 am

OPINION: Launching on the AppStore in the year 2012

Indie dev Charilaos Kalogirou offers an insight into the trials of releasing a game for iOS

Best practices for Facebook arcade games
Wednesday, 7th March 2012 at 5:05 pm

Best practices for Facebook arcade games

Matt Wyndowe explores the growing arcade game scene on the social networking site

GDC and the death of the gods
Monday, 5th March 2012 at 10:19 pm

GDC and the death of the gods

Michael French on why the biggest change to the GDC schedule reflects a major shift in the games industry

Turning the Corner
Friday, 2nd March 2012 at 9:30 am

Turning the Corner

Rick Gibson looks at the UK's game industry woes and how it can reverse its fortunes

Mobile Game Design 101
Monday, 27th February 2012 at 9:30 am

Mobile Game Design 101

Will Luton provides advice on how you can avoid some common development mistakes

82 articles