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Zeebo and the Brazilian job

The new console has finally launched in the Latin-American country

Zeebo is finally coming to market, with the launch in Brazil underway. It’s a good time to look again at what we’re trying to achieve.

The whole purpose of Zeebo is to fill a void. In countries like Brazil, there are many people playing very old 2D consoles. Then there are a very small number of people playing new consoles, that retail for more than a thousand dollars a box.

However, there’s nothing that’s in the $200 to $250 spot, which is traditionally where a lot of consoles get sold in the United States, Western Europe and similar markets.

That’s the market we are trying to address.

For consumer electronics goods manufacturers, there is a big problem with a market like Brazil, which is also an opportunity. Put in very simple terms, if you ship a foreign finished product into Brazil there are huge import tariffs of more than 30% to 35%. That is crippling for manufacturers. Especially in a market where price is very important

But the idea is that Zeebo - the start-up company that Qualcomm funded – partners with a local company so the manufacturing assembly is done in that country. There’s no finished product that’s being shipped into the country and then sold. The components can be shipped in, the partner manufactures the console and sells it locally at an equivalent price of around $200 to $250 depending on currency fluctuations. And in Brazil, that's one-third to one-fourth the price of other consoles (which sell for over $1,000 U.S.)

From a Qualcomm perspective, it’s business as usual. Zeebo is not unlike any other OEM model. Customers we have historically worked with include Motorola, Samsung and LG, making mobile handsets or cellular handsets based on our chipsets and software and technology.

That $200 price is aimed at a middle-class income, which is a very broad market, but for the sake of argument we’ll say a family that earns between $5,000 and $10,000 a year.

That isn’t a lot of money by the standards of, say, the U.S or Western Europe. But this is a market that’s very conscious of brand, of quality and of value.

Zeebo is aspirational. If someone is going to save $10 or $20 a month for a year or two years to buy a two hundred dollar machine, they want to feel like they are buying something of value. Zeebo is not PlayStation 3, of course, but it’s less than a quarter of the price. This is not a decision between an Xbox 360 or a Zeebo. That just doesn’t come into the equation.

At $200-$250, this value proposition is pretty compelling. You turn on your TV, turn on this product, it can get content right away. Software is bought and downloaded, rather than sold through retail. Even more broadly it’s not just about games. We actually want to expand beyond games to educational learning, messaging, and lots of other content.

The games themselves are of a quality that, I suppose, a Western games journalist would tag as being from a slightly earlier era; but not terribly old. I would say some time around the arrival of Nintendo 64.

The audience we are targeting are playing games from the pre-PlayStation 1 era; so this is a significant leap for those gamers.  That these games look slightly retro to a Western audience is not relevant.

The reaction among our target audience is much the same as the reaction in the United States to the arrival of Quake or Tomb Raider or Mario 64, which was a very positive reaction and, in some ways, is still seen as a Golden Age among gamers today.

We’ve also got strong support from games publishers, who are understandably keen to open up new markers, which have traditionally been blighted by high prices and by piracy. Companies like Electronic Arts are attracted to the business plan and to the download-only nature of the model. And for small, independent developers, it's impossible to market on existing consoles because the marketing costs are excessive and the piracy is rampant. In the case of Zeebo, neither are the case, so indie developers can create local games and get them to market exclusively on Zeebo.

So where is this going to go? The emerging markets represent the next billion consumers who’ll be entering the games market. Any company that can help to bring those consumers into the fold is in a good position and, I think, is doing something very positive for the industry as a whole and for the end-consumer, which is currently stuck between obsolete technology and out-of-reach price-points.

Put it another way. I don’t think the games market has any choice but to address this market in ways that are appropriate to the consumers and to their particular environment.

Such garbage

posted by Rafael Jul 02, 2009 at 4:30 am
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Rafael

There is a $200 console, it's called the PS2 and anyone who can afford it buys it. It has better graphics, a more respected name, a lower price, and many more games. Yes, it's pirated, but that's a reality in our country. Also in the poor areas there are LAN houses where kids can play the latest PC games that even Americans are playing. They're poor, not stupid.

The Zeebo was released in Rio last month and it's got a lot of bad reviews from users and our game media because of stuff like bad menu design, poorly ported games, promised games being delayed, and the system crashing.

A big thing now is that the company is only gonna let you download a game for free one time if you delete it. After that you have to pay again. People who bought the console are angry about that because before they said downloads would be unlimited. Why would you buy a console where you don't own the game?

Ohhhh, another big thing now is that the system only updates once a week on the company's schedule. That means you have to keep the console connected all day or you miss the update, so you won't have the newest games available to you until the next weekly update. Can you imagine? In 2009, no manual update?

Really, this console is a trash. Feel sorry for us Brazilians that you Americans think so little of us.

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Any more info?

posted by Simon Jul 08, 2009 at 10:29 am
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Simon

@Rafael: I'm curious to know some more about the problems you mentioned. Can I reach you some way?

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PS2, and poor people are not stupid

posted by Joao Honorio Jul 20, 2009 at 6:42 pm
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Joao Honorio

I have to agree with what Rafael said above: the PS2 (and even PS one) sell very very well in Brazil, many times it's smuggled without paying import taxes and can cost less than the $200, and most of the users run pirated playstation games (which are brand-name, widely known games).

This Zeebo seems more like a plot of scamming the uninformed, and maybe trying to inflate the company value before selling it to investors (or IPOing) and running away with the money.

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Brazil

posted by Wendy Feb 09, 2010 at 6:59 am
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Wendy

With all these, it does not mean that Brazil being poor is not capable of making their own games. LUA scripting language is a product of Brazil which dates back to the 80s but good and stable. Creative is even using it for applications on their ZEN X-Fi2. I believe that Brazil is still the center of opportunities.

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