Job Spotlight

Games Programmer
Dependant on experience
UK - London

Overtime is like cholesterol

Overtime is like cholesterol

Mike Simpson | Monday, 20th May 2013 at 10:00 am

Mike Simpson considers the concept of 'good overtime'

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Kristina Seznec

DIY marketing and PR for indie games

Kristina Seznec | Friday, 17th May 2013 at 5:30 pm

Marketing expert Kristina Seznec looks into how developers can survive without publishers

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Mike Bithell

Let's Play Nintendo!

Mike Bithell | Thursday, 16th May 2013 at 2:55 pm

Mike Bithell discusses why Let's Play videos are great for marketing, and why developers shouldn't chase ad revenue from them

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Rick Gibson

Surviving the big thaw

Rick Gibson | Monday, 13th May 2013 at 10:00 am

Rick Gibson asks if British studios will thrive now spring is here

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Nicholas Lister

What can architects bring to game development?

Nicholas Lister | Friday, 10th May 2013 at 9:54 am

Nicholas Lister offers his thoughts on how architectural practices can help give new meaning to games

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Martin Darby

Game Design: Does Richard Garriott have a point?

Martin Darby | Friday, 3rd May 2013 at 1:00 pm

Remode's Martin Darby responds to Richard Garriotts' attack on game designers

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Stephen Caruana

How to prepare yourself for the indie scene

Stephen Caruana | Thursday, 2nd May 2013 at 3:00 pm

Pixie Software's Stephen Caruana on getting ready to enter the independent development scene

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Mike Bithell

What do you suck at?

Mike Bithell | Tuesday, 30th April 2013 at 11:54 am

Mike Bithell on why it is important to be aware of the gaps in your game development skills

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Mike Simpson

Getting iteration right first time

Mike Simpson | Monday, 29th April 2013 at 11:00 am

Iterating is rarely a favourite use of time, but Mike Simpson explains why getting it right is essential

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Rick Gibson

Descent to the core

Rick Gibson | Friday, 26th April 2013 at 10:30 am

Rick Gibson ponders who the PS4 will serve, and if it has what it takes to thrive

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Jo Twist

Why games are cultural and why the UK needs tax breaks

Jo Twist | Monday, 22nd April 2013 at 2:00 pm

Ukie's Jo Twist calls on the UK industry to band together in the face of the European Commission's investigation into games tax relief

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Leigh Harris

The 5 stages of depression in game development

Leigh Harris | Friday, 19th April 2013 at 10:37 am

Flat Earth Games director Leigh Harris discusses the emotional roller coaster of creating a game

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Terence Lee

Is $100,000 enough to develop a game?

Terence Lee | Thursday, 18th April 2013 at 5:30 pm

Hitbox Team's Terence Lee breaks down the sales figures versus development costs for platformer Dustforce

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Michael Walker

Available start-up support for your game studio

Michael Walker | Friday, 12th April 2013 at 10:25 am

Aphelio's Michael Walker offers tips on how to generate funds and find the right support for your new company

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Stephen Caruana

The casual phenomenon

Stephen Caruana | Monday, 8th April 2013 at 1:30 pm

Pixie Software's Stephen Caruana on the interview etiquette that frequently goes overlooked

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