Sound Advice: Develop's Audio Special

Sound Advice: Develop's Audio Special

By Stuart Richardson

May 30th 2011 at 8:00AM

Seven articles from leading audio industry figures on everything from working with orchestras to convolution reverb optimisation

This week Develop is publishing seven features penned key people from across the length and breadth of the games audio industry.

The features are taken from a nine-page in-depth audio sector focus in this month's Develop magazine, and will be released over the course of this week.

Below is the list of the seven individual features, along with their release dates and a brief round-up of their content.

Each feature will be linked from this index page.

 

Audio Cloud Nine

Released: AVAILABLE NOW [HERE]

Nimrod Productions' production director Rich Aitken offers sage advice on audio team management.

 

 

The Sound of Change

Released: AVAILABLE NOW [HERE]

Periscope Studios MD Jan Weikmeister looks at three challenges currently defining the way sound professionals work.

 

 

Optimising Convolution Reverb

Released: AVAILABLE NOW [HERE]

Audiokinetic founder and VP Simon Ashby offers an in-depth look at implimenting quality convolution reverb.

 

 

Need for Speak

Released: AVAILABLE NOW [HERE]

Dolby's Simon Arnold looks at what Dolby Axon can offer both developers and players alike.

 

 

Voices of Reason

Released: AVAILABLE NOW [HERE]

Side director Phil Evans looks at the best way of getting the right mic to the right voice actor.

 

 

Social Sound Solutions

Released: AVAILABLE NOW [HERE]

Sound City's Jon-Paul Waddington pinpoints the best ways to move valuable audio assets across the web.

 

 

Organising Orchestras

Released: AVAILABLE NOW [HERE]

Audio manager and The Creative Assembly Richard Beddow explains how to keep an orchestra organised.