This month, Bossa’s head of HR, Michael Christie, talks about being involved in new exiting projects and the potential for profit share
What differentiates your studio from other developers?
Bossa Studios is a BAFTA winning independent games developer and publisher founded in 2010 with a passion and reputation for making fun and exciting games, created with an open development ethos that brings the community into the fabric of everything we do.
Here at Bossa, we are driven by doing things differently with creativity, charm, and flair and we are not afraid of trying new things! Our game jams are particularly important to us as every game at the studio starts its life in this way.
We have recently launched Worlds Adrift, with the ambition to create a new breed of multiplayer games based on crowdsourced content and new technology. We pride ourselves on being at the forefront when it comes to new technologies, a well established leader in the use of VR, we also hold regular AI meet-up sessions at the Bossa studio, which are proving to be very popular indeed as the industry and our community grow to be as fascinated in AI driven narratives and design tools as we are. We were proud to recently welcome Chet Faliszek to the team to explore this further in a new project coming to Bossa which we are also beginning to recruit for.
We are also dedicated to nurturing upcoming talent whether this be through our strong relationships with our various college and university partners or simply offering opportunities to spend a day with the team, observing and learning more.
How many staff are you looking to take on?
We are currently recruiting for a number of positions in both our London and Seattle offices. The roles are across all disciplines but we are particularly interested in hearing from programmers of all levels and skillset.
What perks are available to working at your studio?
We offer a well rounded and comprehensive benefits package to anybody that joins Bossa, which includes a contributory pension scheme, private healthcare cover, life assurance, employees assistance programme, cyclescheme plus many more benefits.
One key benefit here at Bossa is our profit share initiative, which allows all employees to benefit from Bossa’s success. Worklife balance is also important to us here at Bossa and therefore we also offer the opportunity of flexible working when required. You will also have access to our Nerf gun armoury and as much free food and drink as you can handle.
What should aspiring devs do with their CV to get an interview?
Keep your CV as clear and concise as possible. CV’s that are long winded might not get the attention they require. Make sure you detail your most relevant skills and make sure they are relevant for the role you are applying for.
Here at Bossa we are recruiting people, not just ‘programmers’, so also make sure that your personality shines through and make it clear why you would be a good fit for Bossa and display that passion for games and what we do.
All our jobs are advertised on the Bossa job website, and don’t worry if there isn’t a current suitable
vacancy. There is also a section to submit speculative CV’s for future consideration from our team.
What advice would you give for a successful interview at your studio?
For a successful interview, be yourself and let us know why you want to work at Bossa.
We are always looking for people who have a genuine interest in the projects Bossa Studios is working on and who will positively fit into the studio and our culture.
Make sure you do your research on the company and the job that you are interviewing for. And ensure you demonstrate your skills and ability throughout the interview.
Who is the best interviewee you have ever had and how did they impress you?
The best interviewees are those that turn up having done their full research on the company and are well prepared for the interview. Make sure your research includes the culture, history, and values of the company and you are also up to date on what projects are currently being worked on. I’m always impressed when candidates show a true interest in the studio and a passion for the work that we create, or tried something new and creative to show us their personality. We had someone make a rap video about our game as their CV, while another wrote a choose-your-own interview turn based adventure showing the charm and flair that defines a Bossian.
Company: Bossa Studios
Location: London and Seattle
Currently hiring: Art, programming, design and QA
Where to apply: http://www.bossastudios.com/jobs