ABOUT THE GAME DEVELOPERS CONFERENCE 08
When: February 18th to 22nd
Where: Moscone Centre, San Francisco, California, USA
Web: www.gdconf.com
AT A GLANCE SCHEDULE
GDC MOBILE
Monday, February 18th & Tuesday, February 19th
Serious Games Summit
Monday, February 18th & Tuesday, February 19th
Casual Games Summit
Monday, February 18th & Tuesday, February 19th
Indie Games Summit
Monday, February 18th & Tuesday, February 19th
Game Connection America
Tuesday, February 19th to Thursday, February 21st
GDC: Main sessions, lectures and keynotes
Wednesday, February 20th to Friday, February 22nd
GDC Expo
Wednesday, February 20th to Friday, February 22nd
Indie Games Pavillion
Wednesday, February 20th to Friday, February 22nd
THE KEYNOTES
GDC MOBILE #1
The Future of Mobile Games
Speaker: Michel Guillemot (CEO & President, Gameloft)
Monday, February 18th
GDC MOBILE #2
Play with anybody everywhere – context, the new
paradigm for game play
Speaker: Anssi Vanjoki (Executive Vice President,
Markets, Nokia)
Tuesday, February 19th
INDEPENDENT GAMES SUMMIT KEYNOTE ROUNDTABLE
Scattershots of Play – The Potential of Indie Games
Speakers: Kellee Santiago (ThatGameCompany),
Jon Mak (Queasy Games),
Pekko Koskinen (LudoCraft)
Monday, February 18th, 10:00AM – 11:00AM
CASUAL GAMES SUMMIT KEYNOTE #1
The Promise of Casual Games
Speaker: John Welch (PlayFirst)
Monday, February 18th, 12:00AM – 12:30PM
CASUAL GAMES SUMMIT KEYNOTE #2
The Changing Face of Casual Games
Speaker: Chris Early (Microsoft Casual Games)
Tuesday, February 19th, 10:05AM – 10:35AM
MAIN CONFERENCE KEYNOTE #1
A Future Wide Open: Unleashing the Creative Community
Speaker: John Schappert (Corporate Vice President Live, Software and Services, Microsoft)
Wednesday, February 20th, 10:30AM – 11:30AM
MAIN CONFERENCE KEYNOTE #2
The Next 20 Years of Gaming
Speaker: Ray Kurzweil (inventor & futurist)
Thursday, February 21st, 10:30AM – 11:30AM
KEY SESSIONS – STAFF PICKS
Not got much time in your schedule? Then we’ve picked the nine sessions (and listed them in chronological order) you shouldn’t miss…
Storytelling in BioShock: Empowering Players to Care about Your Stupid Story
Speaker: Kenneth Levine (President/Creative Director, 2KBoston/Irrational)
Date/Time: Wednesday, February 20th, 9:00am – 10:00am
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: Intermediate
Sam and Max – Episodic Content Creation
Speaker: Julian Kwasneski (Audio Director, Bay Area Sound),
Jared Emerson-Johnson
Date/Time: Wednesday, February 20, 9:00am – 10:00am
Location (room): Room 3004, West Hall
Track: Production
Secondary Track: Audio
Experience Level: Intermediate
Looking Back at Lost Odyssey – The Challenge of Cross Cultural Development
Speaker: Ray Nakazato (President, FeelPlus)
Date/Time: Thursday, February 21st, 2:30pm — 3:30pm
Location (room): Room 132/133, North Hall
Track: Game Design
Experience Level: All
Creating Spielberg’s Boom Blox
Speaker: Louis Castle (VP of Creative Development at EALA, Electronic Arts)
Date/Time: Thursday, February 21st, 4:00pm — 5:00pm
Location (room): Room 135, North Hall
Track: Game Design
Secondary Track: Production
Experience Level: All
My First MMO
Speaker: Dave Jones (Realtime Worlds)
Date/Time: Thursday, February 21st, 5:30pm – 6:30pm
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: All
Creating a Character in Drake’s Fortune
Speaker: Christian Gyrling (AI and Animation Programmer, Naughty Dog Inc.)
Date/Time: Friday, February 22nd, 9:00am – 10:00am
Location (room): Room 2001/2003, West Hall
Track: Programming
Secondary Track: Visual Arts
Experience Level: Advanced
Development – Super Smash Bros. Brawl
Speaker: Masahiro Sakurai (Designer and Director, Sora)
Date/Time: Friday, February 22nd, 10:30am – 11:30am
Location (room): Room 135, North Hall
Track: Game Design
Experience Level: All
The Technology of Final Fantasy
Speaker: Taku Murata (General Manager, Technical Research Divi, Square Enix)
Date/Time: Friday, February 22nd, 12:00pm – 1:00pm
Location (room): Room 135, North Hall
Track: Programming
Experience Level: All
A Portal Post-Mortem: Integrating Writing and Design
Speaker: Kim Swift (Valve), Erik Wolpaw (Writer, Valve)
Date/Time: Friday, February 22nd, 4:00pm – 5:00pm
Location (room): Room 2014/2016, West Hall
Track: Game Design
Experience Level: All