Our annual list of games development's rising stars
Want to know who the games industry's hottest young games development talents are? Look no further. In this feature, Develop provides a guide to some of the brightest young guns in the sector. From Apple to Sony XDev via the likes of Lionhead and key indies, these are the impressive names to look out for…
The annual Develop 30 Under 30 is this year sponsored by OPM Recruitment, the leading specialist recruitment consultancy in the computer, console, handheld, mobile, online games and interactive entertainment sectors. OPM recruits for a diverse roster of clients in the UK and worldwide with jobs available in every area of business associated with entertainment products and services. www.opmjobs.com
Audio Producer, Lionhead
“We love you, Georg!” cooed the girls when Mr. Backer, 29, went up to collect the Audio gong at the 2009 Develop Awards. Georg has been at Lionhead for over nine years in a variety of roles – including programmer on Black and White, cutscene designer for Fable, drama work on Fable II and is currently focused on audio for Fable III and Milo and Kate.
User Experience Evangelist, Apple
27-year old Eric performs user interface and product design consultations for companies who are creating their software for Apple platforms. Whether helping new developers polish and ship their first products or assisting experienced game studios in moving their blockbuster franchises to the iPhone, he’s worked with over 600 game teams – no small feat.
Music Licensing Manager, SCE London
Gillian, 29, runs the music licensing department at SCE London Studio, which means that she wrangles those labels to get all that content for SingStar plus everything else published by SCEE. She previously honed her music industry knowledge at V2, and also does a stellar job representing SingStar at the South by South West festival in the US.
Chief Technology Officer, Unity
You might have noticed Joachim’s face on the cover of this issue, but what’s amazing is that he’s only 27. After failing his programming course in high school – some say on purpose – he laid much of the foundations of Unity’s core while still a teenager. He’s now responsible for overseeing the 35-strong technical team and steering the direction of Unity platform itself.
Senior Graphics Architect, Epic Games
Nominated by none other than Tim Sweeney himself, 27 year-old Andrew is described by the father of Unreal Engine 3 as a ‘genius-level programmer’. After working as the primary developer on UE3’s rendering system, he’s now busy on new geometry techniques for next-gen hardware. In his spare time, he writes – get this – genetic analysis software. Amazing.
Lead Multiplayer Designer, Guerilla
Despite only being 26, Eric has been creating multiplayer experiences for half of his life, initially as part of the modding community. His efforts caught the attention of Guerilla development director Arjan Brussee, who hired Eric as a junior level designer on Killzone. He’s quickly risen through the ranks since then, and his personal motto is ‘playtest, playtest, playtest’.
Art and design, Honeyslug
Nat started doing work experience at Morpheme inbetween classes at University, at first just testing and then progressively moving into game balancing, level design, and even creating design documents. Now Nat, 25, works at Honeyslug, creating levels and managing a small team of artists – although in true indie style she does a little bit of everything, and is described as a ‘huge asset’ to the team.
VP of Greater China, Interzone
If there was an award for the most nominated, it would go Jeff: a whopping six times. By 22 he’d founded his first company, starting RMT farms in China. Don’t worry, he realised the error of his ways, and has since founded three companies including iPhone dev Humble Gaming, working on over 18 titles. He’s also a prominent media go-to guy in the local market.
Martin joined the industry just two years ago after working in TV, and found himself straight in the deep end creating top-quality PS3 environments alongside some of the most experienced artists in the industry. We’re told that the 28 year-old has “matured into a superb and versatile artist, with a superb work ethic, and he's a real team player with a wicked sense of humour.”
Director and Lead Programmer, Eiconic
29 year-old Dave first came to the attention of his peers when he joined LT Studios after completing a post grad degree at Oxford. He’s described as having a phenomenal talent for programming, in particular “his speed at generating code and establishing gameplay mechanics.” He co-founded Eiconic in 2006 and is now the core gameplay architect and central in establishing design.
Founder and all-round hero, Zombie Cow Studios
Dan, 29, first started out his working life toiling away in the TV industry, but atoned for his many sins by creating indie games in his spare time. Dan founded Zombie Cow in 2008 and went full-time in 2009 after the success of Time Gentlemen, Please!. He’s now working out how to peddle filth to kids together with Channel 4 in a wonderful sex-education game.
Senior Recruitment Coordinator, Jagex
When you’re a as big as Jagex, recruitment is a key. Although 26 years-young Lovell has only been there for two years, he’s already made himself indispensible to the company, recruiting roles across the board from executive producers to IT managers. He’s also contributed to other efforts such as creating the company prospectus, improving processes and raising the studio’s profile.
Junior Designer, SingStar, SCE London Studio
Hamer joined the SingStar team mid-2007 as tester, but quickly found responsibilities widening to the point where he’s now the primary designer on My SingStar Online. Spies tell us that the 24 year-old is a thorough chap entirely adept at creating deep yet simple designs, and that his ‘attitude and demeanour make him one of the stars of the SingStar team.’ Awwww.
Studio Director, Splash Damage
At only 29, Steve’s had an eventful few years. He joined Splash Damage from Bizarre as IT manager before becoming bz dev manager, helping set up the studio’s partnership with Bethesda. He became development manager once pre-production on Brink started, and is now studio director, overseeing day-to-day operations of Splash Damage and the development of its titles.
Chief Development Officer, Hansoft
Hans was part of the original team at Starbreeze, but co-founded Hansoft in 2002 with Erik Olofsson and Patric Palm (both of whom are just over 30, bless ‘em). They committed to Hansoft development in 2005, and Hans – now just scraping into the list at 29 years old – has served as chief development officer of the much-loved project management software ever since.
Front-End Engineer, Mind Candy
Cat, 24, graduated in 2007 but didn’t jump straight into the games industry – in fact, she entered the world of finance at Lehman Brothers, working on shell scripting plus stuff in Java, Perl and SQL. She joined Mind Candy in October 2008 and now spends most of her time working in Flash. When she’s not coding up a storm in the office, you’ll probably find her deep in World of Warcraft.
Writer and Producer, Mediatonic
Previously a journalist, 29 year-old Jim started in games by writing story and characters for the successful Alan Probe: Amateur Surgeon game on Adultswim.com, and has since been producer on over 40 different projects of ‘wildly-varying sizes’. He’s also created the story and characters for Mediatonic’s own IP, including Monsters (Probably) Stole My Princess! on PSP.
Junior Level Designer, Codemasters Birmingham
A graduate of a games design course – see, they work! – 23 year-old Joel joined Swordfish in 2007, and has already been actively involved in 50 Cent: Blood on the Sand and Operation Flashpoint: Dragon Rising. We’re told that he’ll take on any job that needs doing and has a “positive attitude that leaves an impression on everyone who works with him.”
Digital Artist, RealtimeUK
Roe, 29, joined Realtime UK at the start of 2009 in order to ‘fulfull his dream’ of working on pre-rendered marketing trailers in the games industry. He’s since taken a detailed role in the production of some of its biggest projects. What’s most lauded is not his positive attitude and sense of humour, but his cooking skills – largely because he’s always bringing in cakes. Sounds ideal to us.
A Teesside University graduate, Capone managed to secure a short-term contract with Streamline Studios and relocated to Amsterdam. He impressed them so much, however, that he remained there for years, working on titles like Saints Row, UT3 and Gears of War. His nominee ‘seriously believes that he will grow to be a Western equivalent of Fumito Ueda’ – high praise indeed.
Associate Producer, XDev Studio, SCEE
Ray, 24, learnt the industry ropes during a 13-month internship at Disney Interactive Studios’ growing London office. After graduating with First Class honours from Brunel University he quickly found himself moving to Liverpool to join SCEE. He is currently working on the super-anticipated PS3 exclusive Heavy Rain, as well as a launch title for the PS3 Motion Controller.
Assistant Producer, Exient
Joining Exient as a tester straight from University, Berry initially worked on Need for Speed: Undercover and impressed management so much that he was made assistant producer on the PS2 and Wii ports of DJ Hero. Now at the age of 24, his ‘enthusiasm and drive to succeed’ has seen him managing his first solo project, supervising eight programmers on a new IP. A speedy ascent indeed.
Co-founder and CTO, Gbanga.com
One of the founders of new Zurich-based ‘ubiquitous game studio’ Gbanga, 29 year-old Perez – who has a whopping two Masters degrees – created an MMO game server with geographical info services, a location-sensitive client app for Symbian and J2ME devices, and a RESTless Puppetmaster API in just two years.
Lead Designer, Proper Games
Picking one of the three leads from Proper was impossible, so we flipped a coin; each is 27 and kicking up a storm at Proper. Smith joined soon after the company was set up, and was lead designer on the BAFTA award-winning Flock. He’s also heavily involved in events like Dare to be Digital and Next Level, so he’s got a caring side too.
Vehicle Artist, Evolution Studios
We weren’t given many career details about Ben, but we were given a pretty convincing personal testimony – describing the 26 year-old as ‘one of those people you can depend on, someone who constantly goes above and beyond but never asks for anything in return.’ Well, with a argument like that, we couldn’t say no…
Environment Artist, bigBIG Studios
Again one of the many submissions from bigBIG, all equally qualified, we were swayed when we found out that 25 year-old Matthew was originally one of the youngest members of bigBIG. He began his career there working on Pursuit Force: Extreme Justice and also created two of the environments in MotorStorm: Arctic Edge.
Game Designer, Six to Start
Claire, 27, has had quite the career journey: she’s worked in theatre with Punchdrunk as a scenographer and Mask Mistress; created fibre optic light installations for Sharon Marsden, and designed origami plates for Warm Rain. She’s been at Six to Start for two years now, and also moonlights under the name Minkette. We are confused.
CEO, Muskedunder Interactive
Alm has, in his 29 years, founded Swedish developer Muskedunder and steered its growth from three people to seven. During those three years the studio has released over 50 casual and Flash games for clients like Disney, Pepsi and McDonalds. He’s also become a board member of the Association of Swedish Game Developers.
Producer, Epic Games
Now this is the kind of story we like. Originally a recruiter at Volt, she was herself recruited as a tester by Microsoft. Her successes led to her becoming Microsoft’s in-house test lead on Gears of War, and was then tapped up by Epic themselves as an associate producer on Gears of War 2. She’s now working on a secret title. Wonder what it could be…?
Managing Director, Assyria Game Studios
A hobbyist developer in his teens, Adam brought together a team at University and made them an official company last year. Since then they’ve developed four iPhone games plus a proof-of-concept for PSN/XBLA. You’ll often find him at conferences networking his socks off or at events dedicated to pitching and business best practice.
No less worthy of mention, but victims of our ruthless one-person-per-company policy, were the following bright young things:
Matthias Sala, co-founder and CEO, Gbanga; Simon Berry, associate producer, Exient; Chris Bradwell, senior artist, Proper Games; Daniel Parker, senior coder, Proper Games; Ben Robins, digital artist, RealtimeUK; Ben Calderwood, environment artist, bigBIG; Kinwai Lee, animator, bigBIG Studios; Laurel Austin, senior concept artist, Splash Damage; Jared Hefty, lead tools programmer, Splash Damage; Steve Hessel, community relations manager, Splash Damage; David Johnston, senior level designer; the other 35 people under 30 at Splash Damage. We love you all.