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From The Magazine

Integrating Unity and Visual Studio Code

Unity’s technical evangelist Josh Naylor explains how to integrate Microsoft’s IDE with the popular engine

Heard About: How Playdead used a real human skull for Inside's audio

John Broomhall talks with Limbo’s audio creator Martin Stig Andersen

Crafting the Lumino City

Develop Award-winning studio State of Play on how it built an entire game out of paper and cardboard

July 2015 OUT NOW

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