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From The Magazine

Recruiter Hot Seat: Ubisoft Reflections

Reflections' Olga Bugheanu on how to get a job at the Newcastle-based studio

The creative process behind Media Molecule's big ideas

Develop speaks to the developer’s studio director Siobhan Reddy about the creative process behind LittleBigPlanet and Tearaway

Six steps to making a successful simulation game

Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator

August 2014 OUT NOW

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